Rolling Dice Techniques for Craps and Following the Rules

When it comes to bricks-and-mortar casinos, there is one group of tables from which laugher, yelling, hooting and sometimes even crying emanates - the craps section. Here, people gather around a single table where a shooter is carefully pitching his or her dice in hopes of beating the house with the right prediction and perhaps even the right throwing skills. Are there really any good rolling dice techniques for craps that work? There aren't for improving your chances, but there are some tips that can help you make sure that you are following the house rules.

First and foremost, it should be noted that, like most other casino games, this is one of chance. Simply put, there is nothing that anyone can do - not the house and certainly not the shooter - that can change the outcome of any given roll. Still, it is absolutely imperative to remember that there are some rules that must be followed in this manner, too: the dice cannot exceed the height of the shooter, they can only be touched with one hand, and they have to bounce off of the end wall before coming to a rest.

Rolling dice techniques for craps often start with attempting to grip them in a certain way. Some people prefer to cup them in the hand of their choice or even allow them to rest between the fingers. While some people believe that the way in which they are gripped can affect the outcome, this is not the case since the die that is used in a casino is carefully balanced. Of course, there are some people who take things to extremes by carefully practicing their hand, wrist, arm, elbow and shoulder movements until it they are all perfectly choreographed into what they believe is the "perfect pitch".

Regardless of the method you choose, remember that there will always be some superstitious bettors who may step away from the table if they don't like the way you do things. Don't let it get to you and just have fun! That's what it's all about, anyway. Everyone else seems to have his or her own method, so why not you?